Film Studies & Cinematography: Exercises

30.8.2022 - 20.9.2022 (Week 1 - Week 4)
Chung Yi Ki / 0345014 / BDCM
Film Studies & Cinematography
Exercises


Lecture

Week 1 / Introduction and Module briefing

This week during our lecture class, we are asked two questions by Mr. Martin about our personal thoughts on animation as an introductory session. Below are my answers to the two questions:

What I love about animation?

I love that animation has a wide possibility for storytelling. There's so much potential and so much you can do with this medium, even fantastical things and wild ideas that would be near impossible to achieve in live action. Plus, animation can be as expressive and exaggerated as it wants and this made the story to be more engaging can the audience more emotionally involved. To me, animation is a form of escapism from the real life world. 

Why do I want to be an animator?

I choose animation as my specialization because after having experience in doing other fields of design (graphic design, character and environment design, illustrating etc.), I like the process of making animation the most. Although it is a tedious process, but seeing the work come to life at the end gives me a big sense of accomplishment. 

I also started out with video editing in the world of creative media, so I like working with time-based media more and that influenced me in being more partial to animation. The storytelling potential of animation is another thing that attracted me as I'm a person who likes to tell and make up stories. 

Sharing my favorite animation

I have a lot of favourite animation but the one that has a special place in my heart is an animated series called "Steven Universe". The reason is it's the one that made me start exploring with video editing and brought me into the world of creative media. It also has made me explore creative works of other fans of the show and in turns, inspiring me to create my own work and further improve my skills. 

The storytelling of the show is also the main aspect that I love the most about the show. The way how the world is built, the characters are written and how all of those influence the plot is able to draw not only the attention of the audience, but the feelings of the audience as well. The characters are written in such a human way, as well as their expressive acting that added into the believability of the story, is able to make me to be emotionally invested in them and in turns, see myself in their struggle. 

Tasks

Week 1 (30/8/2022)

This week, we are tasked to watch all the episodes in season 1 of an animated series called "Love, Death and Robots", and discuss our 3 favourite episodes in terms of their cinematography. My personal favourites are Sonnie's Edge, Good Hunting and Zima Blue. 

Sonnie’s Edge (Episode 1)

Fig 1.1 Arena entrance scene showing luminescent tattoos

Fig 1.2 MC opening the beasties battle scene

This episode is visually stunning and captivating. The elements chose to be included in each scene serves a purpose to advance the plot or reveal a certain twist, and the mixture of close-ups and wide framing for these scenes help to focus the audience’s attention on them. For example, the gradual revelation of the tattoos on the competitors gives audiences a hint of what each character represents, such as the snake skin texture tattoo on Sonnie and her beast which has reptile-like attributes. The high angle to show the holographic projector in the fighting ring shows that the MC is just a holograph and the close-up of Sonnie when linking with her beast to show the information that her consciousness is being transferred.

Fig 1.3 Red backlit elevator scene, enhancing tension
Source: https://www.gamingoverdoseplus.com/post/love-death-robots-has-been-renewed-by-netflix-for-a-second-season

Fig 1.4 Red backlit room scene, enhancing danger and tension
Source: https://www.imdb.com/title/tt9781722/

The episode also used colour, lighting and camera movements to enhance its storytelling. Colours and lighting are used to set the mood of the scenes, such as red to represent danger and a backlighting or dimly lit environment to enhance that tension. Camera shakes are added in action scenes as well to simulate the movement of handheld cameras used in live-action filming. All of these are done in a realistic way to complement the show’s realistic art style. This will further convince the audience in thinking the scenes are believable and thus enhancing the impact of the realism of the show’s visual direction.  

Good Hunting (Episode 8)

Fig 2.1 Clip from the episode showing use of rim light, atmospheric colour and art style direction

Good Hunting has a stylized cartoonish style as opposed to the realistic style used in Sonnie’s Edge. But a similar characteristic this two episodes share is that both are of the drama and action genre, and both depicts violent graphic. Although Good Hunting uses a cartoonish style, this doesn’t lessen the impact of the action and violent elements as its cinematography complements the art direction by using exaggerated elements as well. For example, the lighting is harsher where the edge can be seen to give more depth and volume to the 2D characters.

Fig 2.2 Some example use of colours in the episode
Source: https://www.imdb.com/title/tt9788498/mediaindex/?ref_=tt_mv_close
https://www.intanibase.com/iad_entries/screenshots.aspx?shortID=58971

The episode also relies on using colours to set the mood for each seen. For example, dark blue tone to represent mystery and the night sky, yellow to represent a sense of welcoming, green tone to represent a sense of wickedness, red to represent danger and pink to represent lust. The show also used a lot of rim lighting to give a dramatic effect and also a majestic look to the characters. This, paired up with the show’s 2D stylized art style, give a legendary folklore feeling to the episode. 

The choice of camera angles helped to push the story to be more engaging as well. Medium shots and close-ups are used to show the character’s emotion or important plot points in the story, while wide shots are used to give information about the world the story is set in. All these helped to increase the drama of the scenes and keeps the audience immersed with the plot. 

Zima Blue (Episode 14)

Fig 3.1 Screenshot of a scene to show the style of the episode
Source: https://www.intanibase.com/iad_entries/screenshots.aspx?shortID=58977

Fig 3.2 Monotone colour palette scene
Source: https://www.intanibase.com/iad_entries/screenshots.aspx?shortID=58977

Zima Blue also used a stylized 2D cartoonish style for its art direction, but it is done in a way where the design and colouring style of the episode reflects a comic, modern art style look, which is fitting for the story as it is about a thought-provoking journey of an artist. The genre of this episode being science fiction also benefited from the art direction as the art style made everything looked futuristic. The character and background design of the show composing of simple shapes also gave the episode an abstract look. The episode also frequently used similar or contrasting hues of muted colour, creating an ethereal look to complement the tranquil and breathtaking feeling of each scene. 

Fig 3.3 Zima's artwork getting larger - Part 1

Fig 3.4 Zima's artwork getting larger - Part 2

Fig 3.5 Zima disassembling himself from a tall self-aware robot to a small simple pool cleaning robot

The episode played with size and proportion a lot, showing the changes of Zima’s artwork style getting bigger and bigger, and in the end, Zima’s own body getting smaller and smaller. The camera framing responded to this change by using wide shots framing for big objects, and medium shots or close-ups for smaller objects. This gives a contrasting feeling of grandeur and inferiority, where the subject of focus gets more and more insignificant towards the end of the episode, thus giving a shocking ending.  

Week 2 (6/9/2022) 

For this week in-class activity, we are tasked to choose 2 emotions from the emotion pie chart that Mr. Martin provided us. After that, we randomly picked a theme from a list of themes and chosen a genre to create a concept art. We are given 1 hour to create the artwork. 

Selected 2 set of emotions: joy and surprise 
Theme: Innocence 
Genre: Fantasy 

Fig 4.1 Concept art outcome

The idea for my concept art outcome is a scene of a kitten meeting a dragon in a forest, and is awed by the sight of it. The style is simplistic and very cartoony to stick to the theme of innocence. The light shining through the scene adds to the amazement of the emotion of the kitten. 

Week 3 (13/9/2022)

This week we were asked to choose a number between 1 and 2 and is tasked to create a concept art in landscape full HD of the video that corresponds to the number we chose. The video that I ended up with is an animated short film called "The Return of the Waves" by Gobelins. 

Fig 5.1 Full short film video

In short, the film is about being stuck in past memories of a relationship and trying to move on from it. Before making the concept art, we were asked to identify the emotions, theme and genre of the film:
 
Emotion: Sorrow, dismay, acceptance
Theme: Love and loss
Genre: Coming-of-age drama

Fig 5.2 Main scene screenshot reference

Fig 5.3 Final concept art

For my concept art, I wanted to show the film's concept of the main character bring a "ghost" in reliving his past memories, where he is shown to be in blue outlines without shadows while the people in his memories are in normal dark outlines with visible shadows. I reversed the roles of that concept in my concept art, where the main character is seen in normal visual representation while the "ghosts" of his memories are all appearing around him. 

I referenced the scene layout in Fig 5.2 in the concept art to show that the main character is walking back to town where most of his relationship memories took place. Two of the ghost memories reference to scenes that happened in the film (him leading her to something in a market and them having a beach day) and the main character looking at his camera while walking shows that he attaches his memories to the camera and is reliving it. 

Week 4 (20/9/2022)

This week, we were tasked to redo the concept art that we did in week 2 and week 3. The redo can be quick sketches of the concept art. 

Fig 6.1 Week 2 concept art redo

Fig 6.2 Week 3 concept art redo

Fig 6.3 Matching visuals with description

For in-class activity, we were also tasked to find concept art or any visuals online to match with the scene and character description provided in a Google sheet.

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