8.4.2022 - 17.6.2022 (Week 2 - Week 12)
Chung Yi Ki / 0345014 / BDCM
Video
and Sound Production
Project 1: Audio Editing Exercises
Quick Links
Lecture
Week 3 / Film Sound
Sound elements
The three sound elements found in films are speech, sound effects and music.
Mixing these sound elements help to support the action in the film and engage
the audience.
Speech
Speech is the most important aspect in sound for audience to understand the
story of the film, it consists of dialogues and/or voice overs.
Sound effects
Sound effects consist of ambience and hard or "cut" effects. Ambience refers
to the background noise present in a location in the scene while hard or "cut"
effects refers to all the sound in a scene that isn't speech or music, e.g:
door closing, footsteps etc.
Music
The goal of adding music in a scene is to enhance the dramatic effect and the
emotional impact.
Dubbing
Also called as automated Dialog Replacement (ADR). It is the process of
re-recording dialogues after the filming process to enhance the audio quality
or to make dialogue changes.
Foley
A sound effect technique where various sound effects are produced by materials
that aren't directly related to what audience see on screen. For example,
fluttering a piece of cloth to make the sound of crashing waves.
Week 6 / Audio Editing - EQ
Frequency range
Fig 1.1 Subsets of frequency range Source: https://www.digikey.com/en/articles/a-look-at-audio-frequency-range-and-audio-components |
Uses the unit Hertz (Hz). Frequency ranges from 20Hz to 20000Hz. There are 7
subsets of frequency used to define the ranges
Dynamic range
Uses the unit decibles (dB). Basically, the volume of an audio. The
threshold of pain is 130dB SPL.
Space
Mono- Recorded using a single audio channel
Stereo- Recording using two audio channels
Phone call sound effect
Bring down bass, treble, increase the mid range between 500Hz to 2kHz
Muffled sound effect
Bring up bass, decrease treble to the lowest part of the eq graph, increase
mid range to the highest part of the EQ graph
Reverb effect
Apply an echoing effect to an audio clip
Decay time - Specifies the length of time of the echoing trail
Pre-delay time - Specifies the length of time for the reverb to reach its
peak
Perception - Gives an irregular echoing effect
Dry - A high percentage gives a subtle spacious feeling to the audio, a low
percentage gives the audio a special effect
Wet - Keep the percentage lower than the dry percentage to add a subtle
spaciousness to an audio track
Week 12 / Sound Design
4 important sound design techniques:
Time stretching / compression
Changing the length of an audio track without altering its pitch.
Fig 2.1 Stretch and Pitch effect window in Adobe Audition Source: Sound design demonstration video |
This can be done in Adobe Audition by using the stretch and pitch effect.
The stretch slider changes the
length of the audio track while the pitch shift slider can be maintained
at the original position to keep the original pitch.
Pitch shifting
Changing the pitch of an audio track to be in higher or lower pitch. It's
done for corrective purposes such as getting a vocal to be perfectly in
tune, or for purely creative reasons such as increasing the pitch of a
vocal to make it sound like a chipmunk.
This can be done in Adobe Audition by using the pitch shift slider in
the stretch and pitch effect window, or by using the pitch shifter
effect and adjust the semi-tones and cents sliders. (Higher semitones
=higher pitch)
Reversing
Changing the audio track where the end will be played first and the
beginning will be played last. Reversing an audio track can change the
feeling and rhythm of a sound.
Fig 2.2 Pitch Shifter effect window in Adobe Audition Source: Sound design demonstration video |
This can be done in Adobe Audition by clicking the reverse option under
the effects menu.
Layering
Arranging several audio tracks to overlay each other and in a way that
the overall sound effect is a single complete sound rather than several
separated sound tracks.
Fig 2.3 Layering audio in Adobe Audition using the multitrack
window Source: Sound design demonstration video |
This can be done in Adobe Audition by layering multiple audio tracks in
the multitrack window workspace.
Instructions
Tasks
Week 3 (15/4/2022)
Exercise 1: Audio dubbing
To start of Project 1, we are given our first exercise which is to sync audio
to a silent video. We are given a script to follow where we need to record the
speech ourselves and find the sound effects needed online. We are also given
the video that we need to sync the audio to, which is a clip from the movie
"Soul".
Fig 1.1 Given video clip
Fig 1.2 Given script |
I recorded the dialogues (including the meowing) using a microphone plugged
into my smartphone so I could get a clearer recording. I recorded the speed of
my speeches in accordance with the characters' timing in the video. I then
went to freesound.org to find the sound effects I needed and edited all the
audios in Adobe Premiere Pro with attention paid on the timing in the
video.
Fig 1.3 Adobe Premiere Pro timeline |
I layered some audios together so that they don't start off abruptly and add
to the ambient sound. I also added an exponential fade audio transition to
some audio clips so they would start and end gradually.
Fig 1.4 Audio dubbing video - First attempt
Week 8 (20/5/2022)
After receiving feedbacks from Mr. Martin, I added an ambience sound of people
talking in the street and a subtle thump sound when the leaves fall on the
character's hand. I adjusted the volume for the people talking ambience sound
according what the scene is showing. The video starts with the ambience sound
in normal volume and then it goes more silent when the scene shows the
character is deep in his thoughts, and the volume goes back to normal again
when the cat snaps the character back to reality.
Final Exercise 1: Audio dubbing
Fig 2.1 Final audio dubbing video
Sound effects sources (according to order of appearance in the video):
-
down town street ambience 01 by klankbeeld
https://freesound.org/people/klankbeeld/sounds/127590/ -
New York Street Ambience by lazymonk
https://freesound.org/people/lazymonk/sounds/214319/ -
child_laugh_002 by Martina_Leitschuh
https://freesound.org/people/Martina_Leitschuh/sounds/582662/ -
GRANADA STREETS 1º by JGarc
https://freesound.org/people/JGarc/sounds/342864/ -
Rustling leaves by giddster
https://freesound.org/people/giddster/sounds/437356/ -
Rustling of Leaves by faithechetty
https://freesound.org/people/faithechetty/sounds/595019/ -
Leaves Rustling by ericnorcross81
https://freesound.org/people/ericnorcross81/sounds/570759/ -
thuds by kgatto
https://freesound.org/people/kgatto/sounds/240281/
Week 6 (6/5/2022)
Exercise 2: Sound shaping
For this week, we continued with the second task for our project 1, which is
manipulating an audio recording to a certain effect. The audio track was
given to us and we need to edit the audio to suit 5 scenarios, which is: a
phone call, voice from a closet, in a big stadium, in a toilet, and in a big
cave.
Fig 2.1 Original given audio
Fig 2.2 Equalizer graph of phone call and closet edit |
Fig 2.3 Reverb settings for cave edit |
Fig 2.4 Reverb settings for stadium edit |
Fig 2.5 Reverb settings for toilet edit |
I edited the audio in Adobe Audition by adjusting the equalizer and applying
the full reverb effect. After that, I exported the audio in mp3 format for
submission. The phone call audio edit was exported in mono channel mode
while all the other edits are exported in stereo.
Final Exercise 2: Sound shaping
Fig 3.1 Final phone call audio edit
Fig 3.2 Final closet audio edit
Fig 3.3 Final stadium audio edit
Fig 3.4 Final big cave audio edit
Fig 3.5 Final toilet audio edit
Week 11 (10/6/2022)
Exercise 3: Sound Design
For this week, we are given our third task for project 1 which is manipulating
and layering a sound to enhance it and adding effects to a vocal sound. We are
provided with 3 audio tracks which is the sound of an explosion, a punch and a
sample voice track. Our task is to magnify the explosion sound, create
variations of triple punches from the punch sound and manipulate one part from
the sample voice track to sound like either a monster or an alien.
Fig 4.1 Original explosion sound
Fig 4.2 Original punch sound
Fig 4.3 Original sample voice track
Fig 4.5 Mixer window for explosion sound track edit |
Fig 4.6 Pitch shifter used on one of the explosion track |
Fig 4.7 Stretch and pitch effect used on one of the explosion track |
Fig 4.8 Multitrack window of punch sound track edit - Part 1 |
Fig 4.10 Multitrack window of monster voice edit |
Fig 4.11 Stretch and pitch effect and other effects used for monster voice edit |
Fig 4.12 Pitch shifter for monster voice edit |
Fig 4.13 Parametric equalizer for monster voice edit |
For the explosion sound, I created different sound tracks with different
effects from the same sound file. Parametric equalizer, full reverb,
stretch and pitch, pitch shifter, hard limiter are used to edit the sound
to be either have more bass or treble, and some subtle reverberation. For
the triple punch edit, the aforementioned effects are also used plus some
modulation effects to create sound tracks of different pitch and effects.
All the sound tracks are layered for the explosion and triple punch edit
to finish up the edit.
As for the sample voice track, I chose the part that says "About their
father's salary, let us listen to their conversation" to edit it to sound
like a monster voice. Stretch and pitch effect, pitch shifter and
parametric equalizer were used to make the voice slower and deeper. Hard
limiter, flanger, full reverb and vocal enhancer is to enhance the voice
to make it sound more monstrous by adding some more bass, reverberation
and subtle growling sound. The sound track is then trimmed by removing the
inhalation sounds heard from the original track.
Final Exercise 3: Sound Design
Fig 5.1 Final explosion magnification sound edit
Fig 5.2 Final monster voice sound edit
Fig 5.3 Final triple punches sound edit
Feedbacks
Week 7 - Exercise 1: Audio dubbing
Add some ambience sound of people talking in the street, then the video
would sound more in touch with the scene.
Reflection
The exercises in this project were interesting to do. I’m no stranger to
syncing audio but it is my first time recording myself dubbing and using
Adobe Audition. I won’t lie that I felt awkward when recording myself
somewhat voice acting, but still glad that it turned out okay. Recording
myself also gave me the opportunity to try and match my talking speed to the
actual scene, and this in a way let me practice my timing.
For the Adobe Audition exercises, it was interesting to get to learn how to
use the workspace and the tools there. I found that Adobe Audition gives a
more flexible workspace to manipulate audio and with precise editing, doing
those exercises also helped me learn the technical side of audio and sound
so that I’d know what to edit to achieve a specific effect. It’s especially
useful knowing how the parametric equalizer works as I found that it’s a
powerful tool in audio editing and I often use it at the start of the
process to set the overall effect and at the end to refine the audio edit.
Though, one thing I often notice in the outcome of vocal edits is that the
vocal will sound a bit robotic when it is heavily edited, perhaps more
practice on using the tools in Adobe Audition would help me in solving this
or avoid it as much as possible by lowering the use of effects. All in all,
these exercises taught me a lot on how to edit and enhance an audio file
effectively which would be useful whenever there’s video editing
involved.
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